I'm in Character Rigging (CRI). The saying goes that CRI makes you CRY. The first two weeks seem more horrible, so far, than the last two weeks. I can rig, but I do not have an affinity for it.
But God knows I'll never forget how to rig a hand. I managed to get sick at the beginning of the second week, right before the rig was due as a turn-in, and I missed two days of work, and it led to me screwing up the hand rigs. Jacob Garbani is incredible, probably meant to be a setup/technical artist/ RIG MASTERRRRR... he helped me out so much. Thank you. :3
But... to my credit... after he helped me, I caught up very fast.
I respect setup/technical artists a lot. I admire their work. It's incredible how much goes into this, and I am happy to say I can communicate coherently with them and can produce a model fit for rigging (with competent geometry and mesh)...
but I acknowledge that this is not my best subject.
This may have gone better had I not had a 102 degree fever every night for three nights straight... but, again, to my credit, I missed a full day of class due to absence, and I was mentally absent from most of the rest of the week because I had a constant fever, but I still had a fully functional rig. It could have been better, but an animator could have worked it well enough. I was worried I couldn't even make it to the halfway point... but I made it. The rest of it is dynamics, which I grasp well enough. Dynamics and posing.
Yeah, this month is gonna suck, but I'll make it.
Friday, May 18, 2012
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