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Friday, May 18, 2012

Rigging

I'm in Character Rigging (CRI). The saying goes that CRI makes you CRY. The first two weeks seem more horrible, so far, than the last two weeks. I can rig, but I do not have an affinity for it.

But God knows I'll never forget how to rig a hand. I managed to get sick at the beginning of the second week, right before the rig was due as a turn-in, and I missed two days of work, and it led to me screwing up the hand rigs. Jacob Garbani is incredible, probably meant to be a setup/technical artist/ RIG MASTERRRRR... he helped me out so much. Thank you. :3

But... to my credit... after he helped me, I caught up very fast.

I respect setup/technical artists a lot. I admire their work. It's incredible how much goes into this, and I am happy to say I can communicate coherently with them and can produce a model fit for rigging (with competent geometry and mesh)...

but I acknowledge that this is not my best subject.

This may have gone better had I not had a 102 degree fever every night for three nights straight... but, again, to my credit, I missed a full day of class due to absence, and I was mentally absent from most of the rest of the week because I had a constant fever, but I still had a fully functional rig. It could have been better, but an animator could have worked it well enough. I was worried I couldn't even make it to the halfway point... but I made it. The rest of it is dynamics, which I grasp well enough. Dynamics and posing.

Yeah, this month is gonna suck, but I'll make it.