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Thursday, October 4, 2012

Assets and levels wooo

No one is more shocked than I that I'm strongly considering going into environment and level design. I've been drawing people, and I love drawing people, for yeaaaaars. People are my favorite to draw.

So now this means I have to start doing speedpaints of environments.

In the meanwhile, here's the beauty screenshots I turned in for part of my ACG final (Kelly had access to the map and pack, but also wanted us to turn in pretty things). I still want to go back and fix my normal and AO maps, since they stick out like sore thumbs, but for now, this month's classes are a priority. I got an A for ACG, though, I just checked the grades.

I had fun with it. I really enjoyed sculpting the pillars, it was awesome fun. The plant alphas made me wanna punch things sometimes, but that's okay. My favorite part was probably looking up all the different temples in south and southeast asia and getting inspired by them. I love Hindu architecture. It's really ornate and patterned and just really delicately done.

Added bonus: I felt like I was doing something for Tomb Raider. Grew up on those games. Not so excited about the newer ones after Angel of Darkness, but they're alright I guess.

Got a B+ in MoCap, (Final video here) but I'm not looking to be an animator. I did the storyboarding and the cleanup of the mocap data, for the most part. Some stuff in motionbuilder, but I'm meh at it. Props to the rest of my group who did some awesome animation enhancements, one of whom did some awesome work in the monkey suit, and another who did the Maya scene setup and imported the animations and did the video work.

And this month's first Texture Painting and Sculpting project, which is like the intermediate version of ACG, and then next month is the advanced version. I'm also taking Game Animation, making walking/idle/combat/death cycles, and while they're quick and fun, like I said, I don't have the eye of an animator.



I got a B on this first week's project. I'm hoping to pull it up to an A by the end. We're using Marmoset to present them. Toolbag Marmoset saves its scene files as... .tbag. I had a good laugh at that.

Other than that, I took some sketch commissions, and did pretty well I think, and did some of my own painting and a speedpaint yesterday at lunch. 

 Obviously not the speedpaint. I read an article about how assassins and thieves are given this loud leather armor  and stuff when they would be wearing things that don't float and move too much or cause much friction. The'd have as indistinct a silhouette as possible because, unlike warriors or mages, their job is to NOT be seen. Any armor they do have would be mostly wooden so it's light and doesn't clang around. I tried to keep to that, but also wanted to keep some of the more typical fantasy elements - so the leather harness type thing at her chest and shoulders. Considering I was working with an unfamiliar tablet, I like how this turned out. The anatomy... is made of lies and no-nos, but practice practice practice.

And the speedpaint, about 25, 30 minutes:


Referenced from eWKn on DA.

and while I'm at it, have an acoustic jazz version of Gangnam Style. It gave me chills:


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