To start with, I got the Mass Effect art book - the big one with 180 pages - and it's glorious. Second, I've got annoying neighbors. Third, I'm in 2D Animation. Fourth... I drew something I was actually not appalled by.
Tuesday, February 14, 2012
Sunday, January 29, 2012
"Purpose dictates Process"
Marcus always tell us this.
And he's right. He's articulate what I've always thought about any type of work in a very simple way. "Purpose dictates Process." If you can't get something to work, make sure you're making it for what it's going to be used for.
I finished my CDC project, which is building a character model from scratch. Final results:
I'm pretty pleased. I didn't add nipples or a belly button (since they weren't required, per se), but I did add decent feet, which aren't required either.
We also had to UV it, and I daresay I finally understand how to make UVs. FINALLY. Sheesh.
We also had to do a clothing design with details - drawn or sculpted or what have you, but not modeled - but I... did not like what I did. It's embarrassingly bad and I think I need to start drawing again because I'm starting to forget.
After the cut are wireframe details. And rambling. But you can stop reading when the pictures stop.
And he's right. He's articulate what I've always thought about any type of work in a very simple way. "Purpose dictates Process." If you can't get something to work, make sure you're making it for what it's going to be used for.
I finished my CDC project, which is building a character model from scratch. Final results:
I'm pretty pleased. I didn't add nipples or a belly button (since they weren't required, per se), but I did add decent feet, which aren't required either.
We also had to UV it, and I daresay I finally understand how to make UVs. FINALLY. Sheesh.
We also had to do a clothing design with details - drawn or sculpted or what have you, but not modeled - but I... did not like what I did. It's embarrassingly bad and I think I need to start drawing again because I'm starting to forget.
After the cut are wireframe details. And rambling. But you can stop reading when the pictures stop.
Wednesday, January 18, 2012
Going to the store
In case anyone was wondering what the instructor teaches us during lecture
This one is funny because of what a mockery it makes of a so-called animation class in the noted university. The dude makes the best of it.
But honestly?
Honestly?
I will give you $15 if you don't laugh.
But honestly?
Honestly?
This one is the kicker.
I will give you $15 if you don't laugh.
Sunday, January 15, 2012
Character Modeling and Massively Single Player Online Games
'Bout that time again.
I was going to make a post for New Years'... but then that didn't happen. I spent New Years with The Old Republic and a few good friends and my buddy The Bottle. It was pretty good. SO, a belated Happy New Years' to everyone. 2011 was said to be a pretty crappy year for a lot of my friends, so hopefully 2012 will treat y'all better. From the sounds of it, things are turning out well so far. We shall see.
Anywho.
The first part of this is about my character modeling class. The second part, marked by large red text below, will be a quickie review of SWTOR. Skip to whatever you want to read about.
A required warning - boobs below. Shield your sensitive eyes!
I was going to make a post for New Years'... but then that didn't happen. I spent New Years with The Old Republic and a few good friends and my buddy The Bottle. It was pretty good. SO, a belated Happy New Years' to everyone. 2011 was said to be a pretty crappy year for a lot of my friends, so hopefully 2012 will treat y'all better. From the sounds of it, things are turning out well so far. We shall see.
Anywho.
The first part of this is about my character modeling class. The second part, marked by large red text below, will be a quickie review of SWTOR. Skip to whatever you want to read about.
A required warning - boobs below. Shield your sensitive eyes!
Saturday, December 10, 2011
Oh my god.
Blogspot lowers the resolution, so here's the link to the full image. Thanks, Dead End Thrills.
It's concept art from the game Dishonored, to be released in mid/late 2012. Published by Bethesda, developed by Arkane Studios, focuses on stealth action and allows for non-lethal disabling on every single enemy, including boss fights.
I'm keeping an eye on this sucker. Because that concept art is amazing.
It's concept art from the game Dishonored, to be released in mid/late 2012. Published by Bethesda, developed by Arkane Studios, focuses on stealth action and allows for non-lethal disabling on every single enemy, including boss fights.
I'm keeping an eye on this sucker. Because that concept art is amazing.
Tuesday, November 29, 2011
Kool-Aid in mah spaceship
OH YEAHHHH.
Finally decided to use my laptop to make a post. Since my laptop is where all the shiny things are.
This is digital/3D stuff from the last two months, in chronological order. My bitterness towards Autodesk Maya has decreased significantly, but I suspect she and I will never get along fully. She's too fickle, along with a lot of other things that aren't polite to say.
The second-to-last Model Creation project was for us to use reference and create a high-detail 3D model of an arcade machine. I chose Need for Speed: Carbon, but there were like 10 different types and no consistent reference... so I just mixed and matched. It took me a long time to learn to love that class, and it shows in how long it took me to get up to speed. I passed the class, but I could've gotten a higher grade (instead of a mediocre B) if my head hadn't been worse off than it is now. It's okay work, but I can't say I'm proud of it.
And no. You will never see my 3D Foundations work. I may have passed that class with a B, but that doesn't mean the work was anywhere near quality. It ain't even average. It ain't even decent. It will never see the light of day.
Next up is the MCR final, which I worked harder on and I think I did passably well on:
Finally decided to use my laptop to make a post. Since my laptop is where all the shiny things are.
This is digital/3D stuff from the last two months, in chronological order. My bitterness towards Autodesk Maya has decreased significantly, but I suspect she and I will never get along fully. She's too fickle, along with a lot of other things that aren't polite to say.
The second-to-last Model Creation project was for us to use reference and create a high-detail 3D model of an arcade machine. I chose Need for Speed: Carbon, but there were like 10 different types and no consistent reference... so I just mixed and matched. It took me a long time to learn to love that class, and it shows in how long it took me to get up to speed. I passed the class, but I could've gotten a higher grade (instead of a mediocre B) if my head hadn't been worse off than it is now. It's okay work, but I can't say I'm proud of it.
And no. You will never see my 3D Foundations work. I may have passed that class with a B, but that doesn't mean the work was anywhere near quality. It ain't even average. It ain't even decent. It will never see the light of day.
Next up is the MCR final, which I worked harder on and I think I did passably well on:
Stuck
FFS I hate blogs. This is like the third time I'm restarting this because I have no idea where my head is and what I'd like to use this for. Since I don't draw much personal stuff anymore and I'm too lazy to scan my traditional art for school. And there's some canvas work that I'd love to photograph... but I don't have a real camera.
I guess I could talk about stuff we discuss in Method of Design, this month's class... but I'm not sure I can be appropriately pithy to suit a blog. I'm kind of a wordy person in text.
I guess for the moment, have some sketches of my two Skyrim characters:
I guess I could talk about stuff we discuss in Method of Design, this month's class... but I'm not sure I can be appropriately pithy to suit a blog. I'm kind of a wordy person in text.
I guess for the moment, have some sketches of my two Skyrim characters:
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